Designed and developed from scratch
West Marches
Hex Map.
A personal map for recording terrain, discoveries and events in a shared tabletop world.
Open applicationContext.
West Marches campaigns use personal, incomplete maps. Players need to locate what they know without turning that uncertainty into a single shared truth.
- Player
- records terrain, discoveries and events
- Game master
- keeps control of what each player can know
- Implemented scope
- accounts, maps, terrain, places and events
Design.
The design moved from user needs to screens, data and behaviour before implementation.
- Scopeplayer and game-master personas, prioritised with MoSCoW
- Interfacezoning, wireframes and a static mock-up
- Systemrelational data models and UML diagrams
Application.
The implemented flow lets a user open a map, describe a hex, add a point of interest and attach events to that place.
Architecture.
The application is split into three layers that can be built and deployed separately.
wm-uiVue single-page interface
wm-businessSpring Boot REST API, validation and JWT security
wm-dataPostgreSQL schema, constraints and initial data
Controller tests cover validation paths. Jenkins deploys each layer with a separate job.